Friday, March 7, 2014

Episode 1 Part 3

March 4th Recap part 3
The path to the moathouse -> inside the ruins in the great hall
Where frogs and rats and lizards are fought, oh my!


Episode 1 Part 2



March 4th Recap part 2
Meeting with the Shepherd -> Talking with Burne at the tower/meeting with Jaroo the druid

And we finally decide to head to the ruins of the moathouse...



Thursday, March 6, 2014

Episode 1 Part 1

March 4th Recap part 1 - Arrival into town -> Meeting with the Moneychanger.
And lots of pretzel crunching.  They were delicious.


New Campaign: Temple of Elemental Evil...

And thus we started the path of a new campaign, one of the most famous modules ever written.

Three intrepid players, six intrepid characters.  who will live to make it to the end...

...of the Temple of Elemental Evil...


T1 – Village of Hommlett


3/4/2014




Whirly – Gnome Illusionist (Aaron)


Arnold – Human Ranger (Aarom)


Kinna – Human Fighter (Colleen)


Terrabeth – Gnome Thief (Colleen)


Vartuk – Dwarf Fighter (Eric)


Orsiron – Dwarf Cleric (Eric)


 Your bare bones recap:


The party arrives at Hommlett.  Vartuk literally goes from business to business introducing himself and looking for quests while the rest of the party visit with the locals, check the job board and learn about the town.  The best lead towards treasure and adventure seems to be exploring the ‘cursed’ old moathouse a league southeast of town.




The party stables their horses at the inn of the Welcome Wench and sets out on foot to the moathouse arriving in the area around noon.  They are ambushed by some hungry giant rats, and later face down the giant frogs in the pools of stagnant water.


Crossing a rotting drawbridge, they enter the moathouse ruins.  Turning to the right, the party starts exploring, coming across a room with a broken wall housing a giant snake, several rooms full of detritus and bats, and a main hall.  Bootprints were noticed in the courtyard heading towards the steps that led into the main hall.

~*~


Important names:
Elder Tharo – village elder (not met)


Jaroo Ashstaff – leader of the ‘Old Faith’ in the area.  Druid


Burne – Magic-user.  Part of the town council.  Connected to the viscount.  Building the castle at the eastern edge of town.




Others –


Elmo – young, jovial drunkard encountered outside of the inn.  He offered himself as a hireling in exchange for pay


Spugnoir – traveling student of a sage from Verbobonc.  Offered to accompany a party exploring any ruins in exchange for any scrolls found.


Zert – Fight waiting for his caravan to come into town.  Offering a sword for hire in the meantime in exchange for an equal share of any treasure found.


Ostler and Goodwife Gundigoot – keepers of the Inn of the Welcome Wench


Jed – The old man playing cards who jabbered on about the history of the town.


Traders – Rannos and Gremag – offer goods and services.  They also offer connections for swords for hire.


Melubb – moneychanger.  Can make jewelry.




~*~




Treasure found:


1 ornate dagger with a jewel in the hilt.  (Snake lair)