And thus we started the path of a new campaign, one of the most famous modules ever written.
Three intrepid players, six intrepid characters. who will live to make it to the end...
...of the Temple of Elemental Evil...
T1 – Village of Hommlett
3/4/2014
Whirly – Gnome Illusionist (Aaron)
Arnold – Human Ranger (Aarom)
Kinna – Human Fighter (Colleen)
Terrabeth – Gnome Thief (Colleen)
Vartuk – Dwarf Fighter (Eric)
Orsiron – Dwarf Cleric (Eric)
Your bare bones recap:
The party arrives at Hommlett. Vartuk literally goes from business to
business introducing himself and looking for quests while the rest of the party
visit with the locals, check the job board and learn about the town. The best lead towards treasure and adventure
seems to be exploring the ‘cursed’ old moathouse a league southeast of town.
The party stables their horses at the inn of the Welcome
Wench and sets out on foot to the moathouse arriving in the area around noon.
They are ambushed by some hungry giant rats, and later face down the
giant frogs in the pools of stagnant water.
Crossing a rotting drawbridge, they enter the moathouse ruins. Turning to the right, the party starts exploring, coming across a room with a broken wall housing a giant snake, several rooms full of detritus and bats, and a main hall. Bootprints were noticed in the courtyard heading towards the steps that led into the main hall.
~*~
Important names:
Elder Tharo – village elder (not met)
Jaroo Ashstaff – leader of the ‘Old Faith’ in the area. Druid
Burne – Magic-user.
Part of the town council.
Connected to the viscount.
Building the castle at the eastern edge of town.
Others –
Elmo – young, jovial drunkard encountered outside of the
inn. He offered himself as a hireling in
exchange for pay
Spugnoir – traveling student of a sage from Verbobonc. Offered to accompany a party exploring any
ruins in exchange for any scrolls found.
Zert – Fight waiting for his caravan to come into town. Offering a sword for hire in the meantime in
exchange for an equal share of any treasure found.
Ostler and Goodwife Gundigoot – keepers of the Inn
of the Welcome Wench
Jed – The old man playing cards who jabbered on about the
history of the town.
Traders – Rannos and Gremag – offer goods and services. They also offer connections for swords for
hire.
Melubb – moneychanger.
Can make jewelry.
~*~
Treasure found:
1 ornate dagger with a jewel in the hilt. (Snake lair)